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Cinematic Trailer Storm

Cover of Cinematic Trailer Storm

Cinematic Trailer Storm

The pack is built like a trailer cue: a bed that builds, then a hit. Everything is in natural minor, in all twelve keys, at 120 BPM, and every music loop is four bars long. The harmony is shared. Six progressions - Titan, Siege, Exodus, Ember, Requiem, Vanguard - change chord every bar, and each key carries three of them. Every music category has a loop on the same key and the same progression, and both are in the file name, so the ostinato, the low strings, the brass and the pad of one key and one progression play the same chords. Titan is the classic i-VI-III-VII of the genre. String ostinatos. Thirty-six loops of driving sixteenths on nine string characters, from marcato and spiccato sections to a quartet and plucked strings, in four figures: a straight drive, a gallop, a climbing arpeggio and an accented stomp. Low strings. Cellos and basses on the roots of the chords: eighths, gallops, octaves and long-short bows, on seven characters. Sustained strings. Held chords, halves and chords that push ahead of the bar, on nine characters including tremolo sections. Brass. Twelve characters, from horn ensembles, trombone, tuba and trumpets to wide synth brass, playing held chords, 3+3+2 stabs, swells and a dotted fanfare on the root and the fifth. Synth pulses. The hybrid layer: a single note on the root in sixteenths, eighths, a tresillo and off-beats, on six characters. Pads and drones, arps and pizzicato, and piano. Seven pads hold the chords or a drone on the root and the fifth. Six arp voices - pizzicato, harp, plucks - run up and down the chords. The piano plays a motif, block chords or a tolling octave over a low root, in four characters from felt to grand. Trailer drums. Six drum kits from taiko to deep toms, each on four figures - battle, march, gallop and sparse - with three pitches, and the last bar doubling into sixteenths to carry the cue into the next phrase. The hits. Braams in twelve characters, from brass and horn to scream, cluster and swell, and booms in ten characters whose fall lands on the note: both in all twelve keys, so a hit can sit on the chord instead of fighting it. Then impacts, hits, FX shots, sub drops, whooshes in three lengths, and risers and downers four or six bars long at 120 BPM, so a riser ends exactly on the downbeat of the hit. One shots of brass, strings, trailer drums and piano complete the set. How it was made. Every sound in the pack is synthesised, not sampled: the braams, booms, impacts, whooshes and sweeps by our own sound-design code, the strings, brass, pads, pulses and drums played note by note on synthesizers, and the piano by our own simulation of a struck string. No sample libraries and no re-licensed recordings, nothing to clear - whatever you build with it is yours. Every loop is one continuous performance, and the tail that rings past the end is folded back onto the start, so the loops repeat without a gap or a click. Nothing is compressed or limited after the instrument: every file peaks no higher than -3.0 dBTP and starts and ends on a zero crossing.

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