Boom Bap Stoop Sessions
Boom Bap Stoop Sessions
The drums are swung the way a sampling drum machine swings them: every second sixteenth lands late, by 18 to 30 percent of a step depending on the groove, and each hit drifts a couple of milliseconds like a hand on the pads. The kick sits on the one, pushes before the three and answers itself; the snare cracks on the two and the four, with ghost notes around it. 6 groove recipes, each with its own kick, snare and hat figure, in six kits - Stoop, Brick, Subway, Bodega, Boombox and Tenement. Full, stripped, top, percussion and hi-hat loops are separate folders, and 12 one-bar fills lead into the next bar. The bass is an upright: a low string plucked and damped by the hand, so each note stops when the next one starts. It walks, sits on the root, jumps the octave or the fifth, and steps a semitone into the next chord on some figures, in six string characters. On top, four instruments play the same chords. The electric piano and the piano play them chopped, held, pushed or lazy, in four voicings - close, open, wide and without the root. The piano runs from a soft felt upright to a clear grand. The jazz guitar strums the chords on a clean string, down-stroke, a few milliseconds between the strings. The vibraphone and mallets play short lines with space around them. The tuned loops are four bars long and change chord every bar, on six progressions: Dusty, Corner, Smoke, Vinyl, Rooftop, Ashes. Each key carries three of them, and in each key every tuned category has a loop on each of those three. The key and the progression are in the file name. One shots: kicks in two tones, snares dry and with room, claps, rimshots, closed and open hats, rides, crashes, shakers, tambourines, toms, upright bass, electric piano and vibraphone notes, and horn hits - minor chords in two registers, with the root in the file name - plus riser and downer sweeps. What makes all of it different is how it was made. Every sound is synthesised from scratch by our own DSP code, not sampled. No re-licensed libraries, nothing to clear. That makes the pack original, and it means whatever you build with it is yours. It also means every decision was deliberate, and measurable. Nothing clips anywhere, every file keeps 3 dB of headroom, and the DC offset is below -64 dB on every file. Levels are balanced the way a record is balanced, not normalised flat - load any four files at unity and they already sound like a mix.
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