Psy Trance Fractal Forest
Psy Trance Fractal Forest
The kick is on every quarter note and the bass fills the gaps: it plays the sixteenths after each kick and leaves the kick alone. Six figures - Roll, Gallop, Offbeat, Pair, Octave and Fifth - across 48 rolling bass loops, and 48 more with the kick and the bass already locked together on the grid. The drums come from 5 groove recipes, all straight, with no swing: psy trance drives. Each has its own kick, clap and hat figure, in six kits - Forest, Goa, Spiral, Fractal, Lumen and Throb. Full, stripped, top, percussion and hi-hat loops are separate folders. The top end is four families, so a track is not two sounds taking turns. Acid leads on a resonant filter in eight characters. Arps on a plucked string that runs the chord in sixteenths and gallops. FM sequences, metallic and bright, the zap of the genre. Bell and mallet arps - vibraphone, glass, kalimba, xylophone, marimba. 36 loops of each. Underneath, 36 light pads in three characters - glass, choir and rotary - that loop without a seam. The tuned loops are four bars long, on six progressions: Trance, Shift, Spiral, Tribe, Hyper, Lift. Trance holds one chord, the others move. Each key carries three of them, and in each key every tuned category has a loop on each of those three. The key and the progression are in the file name. One shots: bass in sixteen characters and two registers, plucks in three registers, synth hits - minor chords on the same FM voices as the sequences - in two registers with the root in the file name, rising and falling lasers, kicks in two tones, snares, claps, closed and open hats, rides, crashes, impacts, and riser and downer sweeps. What makes all of it different is how it was made. Every sound is synthesised from scratch by our own DSP code, not sampled. No re-licensed libraries, nothing to clear. That makes the pack original, and it means whatever you build with it is yours. It also means every decision was deliberate, and measurable. Nothing clips anywhere, every file keeps 3 dB of headroom, and the DC offset is below -64 dB on every file. Levels are balanced the way a record is balanced, not normalised flat - load any four files at unity and they already sound like a mix.
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Creación sin límites. Un plan.
